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  2. Armor Command - Wikipedia

    en.wikipedia.org/wiki/Armor_Command

    Armor Command is a military science fiction real-time strategy video game developed by American studio Ronin Entertainment and published by Ripcord Games for Windows in 1998. . Set in the early 30th century, the game revolves around two factions, the United Terran Federation led by humanity, and the Vrass, a feudal slaver empire led by ali

  3. Amulets & Armor - Wikipedia

    en.wikipedia.org/wiki/Amulets_&_Armor

    The targeted platform was the PC with MS-DOS, utilizing a 256 color VGA graphics mode and 320x200 resolution. Beyond the Doom-like capabilities, the game's engine RPG features various character classes, a magic system, character advancement and inventory system, a hunger and thirst mechanic, and a detailed level construction system.

  4. Grim Dawn - Wikipedia

    en.wikipedia.org/wiki/Grim_Dawn

    Grim Dawn is an action role-playing game that features fast-paced real-time combat and emphasizes collecting loot, such as armor, potions, weapons, and money (in the form of Iron Bits). The game's crafting system is similar to the one used in Warcraft III: Reign of Chaos' s popular mod Defense of the Ancients .

  5. Steel Battalion: Heavy Armor - Wikipedia

    en.wikipedia.org/wiki/Steel_Battalion:_Heavy_Armor

    Steel Battalion: Heavy Armor [a] is a 2012 action game developed by FromSoftware and published by Capcom for the Xbox 360. It is a sequel to both Steel Battalion and Steel Battalion: Line of Contact on the Xbox. Steel Battalion: Heavy Armor requires the Kinect sensor and uses a combination of an Xbox 360 controller and the Kinect

  6. Toughness - Wikipedia

    en.wikipedia.org/wiki/Toughness

    Toughness is the strength with which the material opposes rupture. One definition of material toughness is the amount of energy per unit volume that a material can absorb before rupturing. This measure of toughness is different from that used for fracture toughness, which describes the capacity of materials to resist fracture. [2]

  7. All or nothing (armor) - Wikipedia

    en.wikipedia.org/wiki/All_or_nothing_(armor)

    Traditionally, a warship's armor system was designed both separately from, and after, the design layout. The design and location of various component subsystems (propulsion, steering, fuel storage and management, communications, range-finding, etc.) were laid out and designed in a manner that presented the most efficient and economical utilization of the hull's displacement.

  8. Body armor - Wikipedia

    en.wikipedia.org/wiki/Body_armor

    For instance full plate armor first appeared in Medieval Europe when water-powered trip hammers made the formation of plates faster and cheaper. [ citation needed ] At times the development of armor has run parallel to the development of increasingly effective weaponry on the battlefield, with armorers seeking to create better protection ...

  9. Armour - Wikipedia

    en.wikipedia.org/wiki/Armour

    Western Xia mail armour. Armour (Commonwealth English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or from a potentially dangerous environment or activity (e.g. cycling, construction sites, etc.).