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  2. Functional (C++) - Wikipedia

    en.wikipedia.org/wiki/Functional_(C++)

    The C++ Standard Library includes in the header file functional many different predefined function objects, including arithmetic operations (plus, minus, multiplies, divides, modulus, and negate), comparisons (equal_to, not_equal_to, greater, less, greater_equal, and less_equal), and logical operations (logical_and, logical_or, and logical_not).

  3. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C program source text is free-form code. Semicolons terminate statements, while curly braces are used to group statements into blocks. The C language also exhibits the following characteristics: The language has a small, fixed number of keywords, including a full set of control flow primitives: if/else, for, do/while, while, and switch.

  4. Void type - Wikipedia

    en.wikipedia.org/wiki/Void_type

    In contrast to C++, in the functional programming language Haskell, the void type denotes the empty type, which has no inhabitants . A function into the void type does not return results, and a side-effectful program with type signature IO Void does not terminate, or crashes. In particular, there are no total functions into the void type.

  5. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    The void pointer, or void*, is supported in ANSI C and C++ as a generic pointer type. A pointer to void can store the address of any object (not function), [ a ] and, in C, is implicitly converted to any other object pointer type on assignment, but it must be explicitly cast if dereferenced.

  6. Unit type - Wikipedia

    en.wikipedia.org/wiki/Unit_type

    In C, C++, C#, D, and PHP, void is used to designate a function that does not return anything useful, or a function that accepts no arguments. The unit type in C is conceptually similar to an empty struct, but a struct without members is not allowed in the C language specification (this is allowed in C++).

  7. Create, read, update and delete - Wikipedia

    en.wikipedia.org/wiki/Create,_read,_update_and...

    The fundamental feature of a storage location is that its content is both readable and updatable. Before a storage location can be read or updated it needs to be created; that is allocated and initialized with content. At some later point, the storage location may need to be destructed; that is finalized and deallocated.

  8. Zipper (data structure) - Wikipedia

    en.wikipedia.org/wiki/Zipper_(data_structure)

    The zipper technique is general in the sense that it can be adapted to lists, trees, and other recursively defined data structures. Such modified data structures are usually referred to as "a tree with zipper" or "a list with zipper" to emphasize that the structure is conceptually a tree or list, while the zipper is a detail of the implementation.

  9. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft is a media franchise developed from and centered around the video game of the same name.Developed by Mojang Studios (formerly known as Mojang AB) and Xbox Game Studios, which are owned by Microsoft Corporation, the franchise consists of six video games, along with various books, merchandise, events, board games, and an upcoming theatrical film.

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