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  2. Quake II - Wikipedia

    en.wikipedia.org/wiki/Quake_II

    Quake II uses the shared library functionality of the operating system to load the game library at run-time—this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons, and much more. The full source code to Quake II version 3.19 was released under the terms of the GNU GPL-2.0-or-later on December ...

  3. Jake2 - Wikipedia

    en.wikipedia.org/wiki/Jake2

    Jake2 is a full-Java application. It can use Java OpenGL / Java OpenAL or LWJGL for its internal Java low-level OpenGL library. Both single and multiplayer modes of Quake II are working, and it is possible to use it both as an installed application or by Java Web Start. The performance of Jake2 is on par with the original C version. [13]

  4. Quake II engine - Wikipedia

    en.wikipedia.org/wiki/Quake_II_engine

    The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.

  5. Quake 4 and Farming Simulator 19 Are Now Free With ... - AOL

    www.aol.com/quake-4-farming-simulator-19...

    Quake 4 and Farming Simulator 19's regular price is still $14.99 and $19.99, and although they go on sale often, Prime Gaming's current offer is the best way to grab the two games for free and ...

  6. Quake (series) - Wikipedia

    en.wikipedia.org/wiki/Quake_(series)

    Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks.The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.

  7. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).

  8. QuakeC - Wikipedia

    en.wikipedia.org/wiki/QuakeC

    Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC.

  9. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.