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Download as PDF; Printable version; ... Help. Video games that have strong medical themes, and are typically set in ... at 19:24 (UTC). Text is ...
Unmechanical is a 2.5D puzzle video game developed by now defunct Swedish studio Talawa Games and published by Teotl Studios. [1] It was released in 2012 for Windows. [2] It was later available for iOS. It is available on Steam, GOG.com, GamersGate, OnLive, Rain, Desura and on the App Store. [3]
The PlayStation 3 version of the game includes a regional lockout, allowing the game to be played only if the game's region matches the console region, despite the fact that PlayStation 3 games are normally region-free, leading to a massive fan outrage. [204] [205] The game's sequel, Persona 4 Arena Ultimax however, is region-free. [206] 2013 ...
On December 3, 2010, Twisted Pixel announced Ms. Splosion Man, a sequel to 2009's ' Splosion Man. [8] It was released on July 13, 2011. On February 1, 2011, the company revealed its fifth original game, The Gunstringer, a third person shooter designed for use with the Xbox 360 Kinect peripheral.
The main navigation area. The Lost Mind of Dr. Brain features science-related puzzles similar to the first two games in the series. Previous installments featured a large, semi-free-roaming environment, but The Lost Mind of Dr. Brain restricts the player to a single area (Dr. Brain's laboratory), with puzzles accessed from a central 'map' screen.
ClockWerx is a puzzle video game created by Callisto Corporation that was released in 1995. The game was originally released by Callisto under the name Spin Doctor.Later, with some gameplay enhancements, it was published by Spectrum HoloByte as Clockwerx, which was endorsed by Alexey Pajitnov according to the manual. [1]
Hothead Games, a Vancouver-based independent video game developer, teamed with Twisted Pixel Games to bring The Maw to Microsoft Windows. [4] It was released for the PC on March 9, 2009. [ 5 ] The Maw soundtrack was composed by Winifred Phillips and produced by Winnie Waldron , [ 6 ] who together designed the music interactivity for the game.