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  2. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    Using sophisticated interpolation software, extra frames could be inserted to slow down the action further and improve the fluidity of the movement (especially the frame rate of the images); frames could also be dropped to speed up the action. This approach provides greater flexibility than a purely photographic one.

  3. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  4. Glossary of motion picture terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_motion_picture...

    Each frame is typically only shown to the viewer for a fraction of a second, and the number of frames viewed every second is known as the frame rate. frame composition frame rate. Also frame frequency or frames per second. The rate or frequency at which the consecutive still images of a motion picture, known as frames, are captured or played ...

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  6. Adobe Premiere Pro - Wikipedia

    en.wikipedia.org/wiki/Adobe_Premiere_Pro

    Adobe Premiere Pro is a timeline-based non-linear video editing software developed by Adobe Inc., distributed as part of the Adobe Creative Cloud suite. Primarily aimed at professional video editing, the program also provides an advanced set of tools for creating special effects and visual effects.

  7. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    Decompression (sometimes compression) frame time uniformity – Big differences in this value can cause annoyingly jerky playback. SIMD support by processor and codec – e.g., MMX , SSE , SSE2 , each of which changes CPU performance on some kinds of tasks (often including those with which codecs are concerned).

  8. Three-two pull down - Wikipedia

    en.wikipedia.org/wiki/Three-two_pull_down

    The rate of NTSC video (initially monochrome, only, but soon thereafter monochrome and color) is 29.97 frames per second, or one-thousandth slower than 30 frame/s, due to the NTSC color encoding process which mandated that the line rate be a sub-multiple of the 3.579545 MHz color "burst" frequency, or 15734.2637 Hz (29.9700 Hz, frame rate ...

  9. Variable frame rate - Wikipedia

    en.wikipedia.org/wiki/Variable_frame_rate

    Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame.