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The DualShock and all of its subsequent controllers includes a directional pad, Start and Select buttons, four face buttons, and four shoulder buttons, all of which were first introduced in the original PlayStation controller. The face buttons in particular use simple geometric shapes instead of letters or numbers, which includes a green ...
The PlayStation Eye is an updated version of the EyeToy USB webcam designed for the PlayStation 3. It does not work with PS2 EyeToy games, but the PS3 does support the PlayStation 2 EyeToy, using its camera and microphone functionalities. A firmware update enabled the PlayStation 3 to support all USB webcams which used the USB Video Class.
A PSP-1000: the shoulder buttons are on top, the directional pad on the left with the analog "nub" directly below it, the PlayStation face buttons on the right and a row of secondary buttons below the screen. The PlayStation Portable uses the common "bar" form factor. The original model measures approximately 6.7 by 2.9 by 0.9 inches (170 by 74 ...
A picture of the PlayStation Vita TV, showing the ports on its back side. The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen, it connects to a television via HDMI like a traditional home video game console, and is controlled though the use of a DualShock 3 or DualShock 4 controller. [123]
The Logitech Cordless Action Controller is an officially licensed wireless controller for the PlayStation 2 made by Logitech.It features all of the inputs found the standard DualShock 2 controller, i.e. ten analog (pressure-sensitive) buttons (, , , , L1, R1, L2, R2, Start and Select), three digital buttons (L3, R3 and the analog mode button) and two analog sticks.
Differences between the CUH-11 and CUH-12 series included a reduction in rated power from 250 W to 230 W, a reduction in weight from 2.8 to 2.5 kg, and physical buttons. [3] [4] [5] The CUH-12xx series are also referred to as the "C chassis" variant of the PS4. [6] In late June 2015, a 1 TB CUH-11 series machine was announced for European/PAL ...
Since the release of PlayStation VR virtual reality headset on October 13, 2016 [18] the PlayStation Camera is used as a major component of the PlayStation VR system. The camera detects LEDs embedded in the headset for the purposes of motion tracking. [19] A USB dongle is required for the camera to be used on the PlayStation 5.
Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons ...