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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group. Difficulty should increase throughout the game since players get better and usually unlock more power.

  5. Template:Graph:Lines - Wikipedia

    en.wikipedia.org/wiki/Template:Graph:Lines

    This graph draws one or more independent numeric data series as lines. The data must be stored on Commons' Data namespace or come from Wikidata Query Service. Template parameters Parameter Description Type Status Table type tabletype Specifies the type of the table data. "tab" (default) uses data namespace on commons, without the data: prefix. "query" sends request to wikidata query service ...

  6. Template:Graph:Chart - Wikipedia

    en.wikipedia.org/wiki/Template:Graph:Chart

    A logarithmic chart allows only positive values to be plotted. A square root scale chart cannot show negative values. x: the x-values as a comma-separated list, for dates and time see remark in xType and yType; y or y1, y2, …: the y-values for one or several data series, respectively. For pie charts y2 denotes the radius of the corresponding ...

  7. Template: (G)I-dle - Wikipedia

    en.wikipedia.org/wiki/Template:(G)I-DLE

    A navigational box that can be placed at the bottom of articles. Template parameters [Edit template data] Parameter Description Type Status State state The initial visibility of the navbox Suggested values collapsed expanded autocollapse String suggested Template transclusions Transclusion maintenance Check completeness of transclusions The above documentation is transcluded from Template ...

  8. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    The Template pattern provides a solution. If the generated code follows the template method pattern, the generated code will all be an abstract superclass. Provided that hand-written customizations are confined to a subclass, the code generator can be run again without risk of over-writing these modifications.

  9. Girth (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Girth_(graph_theory)

    In graph theory, the girth of an undirected graph is the length of a shortest cycle contained in the graph. [1] If the graph does not contain any cycles (that is, it is a forest), its girth is defined to be infinity. [2] For example, a 4-cycle (square) has girth 4. A grid has girth 4 as well, and a triangular mesh has girth 3.