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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    N supplies symbols for filling Q as well as the index set for the 9 elements of any X. The given elements q in Q represent a univalent relation from Q to N. The solution R is a total relation and hence a function. Sudoku rules require that the restriction of R to X is a bijection, so any partial solution C, restricted to an X, is a partial ...

  3. Wikipedia:Video links - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Video_links

    For example: Videos often contain less information than alternative websites or the Wikipedia article itself. This concern limits use of many videos according to ELNO#1. Adding links to gratis online videos that promote a site or product may be considered spam. Inclusion of such a link is only acceptable if it refers to the official site ...

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group. Difficulty should increase throughout the game since players get better and usually unlock more power.

  5. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Universal Paperclips is a 2017 American incremental game created by Frank Lantz of New York University.The user plays the role of an AI programmed to produce paperclips. ...

  6. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Rushmore Reviews - Wikipedia

    en.wikipedia.org/wiki/Rushmore_Reviews

    Amongst the collection of tools, the Rushmore Drilling Index and Rushmore Drilling Index & Estimated Drilling Days, both designed and owned by the company, are particularly noteworthy. Designed as objective tools for well planning, they index the difficulty and indicate the amount of time a planned well is likely to take to drill to target depth.

  9. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]