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[5]: 148 All cards with living weapon give the equipped creature a toughness increase to compensate for the Germ's 0 toughness; the player may attach the equipment to a different creature, but the Germ will be instantly sent to the graveyard. [citation needed] Living weapon was introduced in Mirrodin Besieged and appears on Phyrexian cards.
In Darksteel, indestructible cards (all of which were artifacts) are made of the titular metal, though other things have been deemed indestructible when it became a common mechanic in later sets (similar to Double Strike, introduced in the Onslaught). Modular was a keyworded ability of artifact creatures, these creatures would come into play ...
Magic: The Gathering zones. At any one time, every card is located in one of the following "zones": Library: The portion of the player's deck that is kept face down and is normally in random order (shuffled). [30] Hand: A player's hidden hand of cards that can be played. If a player has more than seven cards in hand at the end of their turn ...
A creature with infect deals damage to creatures in the form of -1/-1 counters (much like Wither) and to players in the form of poison counters. A player with 10 or more poison counters loses the game. [12] Proliferate allows players to give additional counters to any number of permanents and/or players they so choose who already have them. [13]
Disrupting synergies. Even if control decks do not deal with every threat directly, they can leave out whichever ones stand poorly on their own; e.g., an enchantment which gives a bonus to creatures will never need attention if all enemy creatures are quickly neutralized. Dragging the game out past opposing preparations.
The trading card game Magic: The Gathering has released a large number of sets since it was first published by Wizards of the Coast.After the 1993 release of Limited Edition, also known as Alpha and Beta, roughly 3-4 major sets have been released per year, in addition to various spin-off products.
Magic: The Gathering formats are various ways in which the Magic: The Gathering collectible card game can be played. Each format provides rules for deck construction and gameplay, with many confining the pool of permitted cards to those released in a specified group of Magic card sets .
Magic 2010 was released on July 17, 2009. It is the eleventh core set for Magic: The Gathering.It is the first Core Set since Limited Edition Beta (which included two cards accidentally left out of the original Limited Edition Alpha) to feature new cards; every core set between Beta and Magic 2010 had contained only reprints from previous sets. [2]
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