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  2. Voxel-Man - Wikipedia

    en.wikipedia.org/wiki/Voxel-Man

    The 3D interactive atlases of anatomy and radiology for brain/skull (published 1998), inner organs (published 2000) and upper limb (published 2008) are available for free download. The name Voxel-Man is derived from the term voxel , the elementary cuboid component of a digital representation of a three-dimensional object ( a "three dimensional ...

  3. Forensic arts - Wikipedia

    en.wikipedia.org/wiki/Forensic_arts

    Now, there is also computerized 3D forensic facial reconstruction. Manual model clay techniques are used within this method, but the computer systems vary, in that some computerized systems used 3D animation software to model the face onto the skull, while other systems use a virtual sculpture system with Haptic feedback. [14]

  4. Forensic facial reconstruction - Wikipedia

    en.wikipedia.org/wiki/Forensic_facial_reconstruction

    Forensic facial reconstruction of Alberto di Trento by Arc-Team and the 3D artist Cicero Moraes. Two-dimensional facial reconstructions are based on ante mortem photographs, and the skull. Occasionally skull radiographs are used but this is not ideal since many cranial structures are not visible or at the correct scale.

  5. File:Skull 3D SR File Nevit Dilmen.stl - Wikipedia

    en.wikipedia.org/wiki/File:Skull_3D_SR_File...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  6. Wikipedia : Guide for creating 3D models for Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Guide_for...

    Some progress is already being done including the wonderful work by User:emw who has created an extension to allow interactive 3D models of proteins and DNA on Wikipedia, [dead link ‍] large libraries of 3d models exist for molecules that could imported. Open projects do exist for displaying 3d models online by Mozilla and Google.

  7. Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Stereoscopy

    Stereoscopy creates the impression of three-dimensional depth from a pair of two-dimensional images. [5] Human vision, including the perception of depth, is a complex process, which only begins with the acquisition of visual information taken in through the eyes; much processing ensues within the brain, as it strives to make sense of the raw information.

  8. Skull - Wikipedia

    en.wikipedia.org/wiki/Skull

    Skull in situ Human head skull from side Anatomy of a flat bone – the periosteum of the neurocranium is known as the pericranium Human skull from the front Side bones of skull. The human skull is the bone structure that forms the head in the human skeleton. It supports the structures of the face and forms a cavity for the brain. Like the ...

  9. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.