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  2. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  3. RealFlow - Wikipedia

    en.wikipedia.org/wiki/RealFlow

    RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes.

  4. Water model - Wikipedia

    en.wikipedia.org/wiki/Water_model

    where μ is the electric dipole moment of the effectively polarized water molecule (2.35 D for the SPC/E model), μ 0 is the dipole moment of an isolated water molecule (1.85 D from experiment), and α i is an isotropic polarizability constant, with a value of 1.608 × 10 −40 F·m 2. Since the charges in the model are constant, this ...

  5. Hydrological model - Wikipedia

    en.wikipedia.org/wiki/Hydrological_model

    A hydrologic model is a simplification of a real-world system (e.g., surface water, soil water, wetland, groundwater, estuary) that aids in understanding, predicting, and managing water resources. Both the flow and quality of water are commonly studied using hydrologic models.

  6. Computational fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Computational_fluid_dynamics

    A computer simulation of high velocity air flow around the Space Shuttle during re-entry A simulation of the Hyper-X scramjet vehicle in operation at Mach-7. The fundamental basis of almost all CFD problems is the Navier–Stokes equations, which define many single-phase (gas or liquid, but not both) fluid flows.

  7. Smoothed-particle hydrodynamics - Wikipedia

    en.wikipedia.org/wiki/Smoothed-particle...

    See [1] for similar simulations. Smoothed-particle hydrodynamics ( SPH ) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows. It was developed by Gingold and Monaghan [ 2 ] and Lucy [ 3 ] in 1977, initially for astrophysical problems.

  8. Material point method - Wikipedia

    en.wikipedia.org/wiki/Material_Point_Method

    The PIC was originally conceived to solve problems in fluid dynamics, and developed by Harlow at Los Alamos National Laboratory in 1957. [1] One of the first PIC codes was the Fluid-Implicit Particle (FLIP) program, which was created by Brackbill in 1986 [2] and has been constantly in development ever since. Until the 1990s, the PIC method was ...

  9. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    ADINA - engineering simulation software for structural, fluid, heat transfer, and multiphysics problems. ACSL and acslX - an advanced continuous simulation language. Algodoo - 2D physics simulator focused on the education market that is popular with younger users.