enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play also looks into virtual reality and touches upon the innovative change that can be achieved across the world through it as well as the problems that it can solve. [4] The book includes a "Power Playlist" made up of the various games and tools Burak and Parker mention in Power Play.

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  4. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.

  5. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The Video Game Theory Reader edited by Mark J.P. Wolf and Bernard Perron. The Video Game Theory Reader 2 edited by Bernard Perron and Mark J.P. Wolf. The following are taken from Recommended Reading lists in the Centennial College Seminar Series: The Video Game Industry Lecture Series handouts (2005): Creating the Art of the Game by Matthew ...

  6. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...

  7. Trigger Happy (book) - Wikipedia

    en.wikipedia.org/wiki/Trigger_Happy_(book)

    Trigger Happy is a book by Steven Poole, examining videogames in terms of their aesthetic appeal - what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in videogames, rewards and progression through games, the design of an appealing video game character and the debate over violence in games.

  8. Joan Didion, 'Goodbye to All That' and the struggle to see ...

    www.aol.com/news/joan-didion-goodbye-struggle...

    For premium support please call: 800-290-4726 more ways to reach us

  9. Action-adventure game - Wikipedia

    en.wikipedia.org/wiki/Action-adventure_game

    An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, classical adventure games have situational problems for the player to explore and solve to complete a storyline, involving little to no action. If there is action, it is generally confined to isolated ...