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Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software platform). [1] There is also Java Binding for the OpenGL ES API (JSR 239) for the Java Platform, Micro Edition .
JTS Topology Suite (Java Topology Suite) is an open-source Java software library that provides an object model for Euclidean planar linear geometry together with a set of fundamental geometric functions.
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
only because the line is defined to start and end on integer coordinates (though it is entirely reasonable to want to draw a line with non-integer end points). Candidate point (2,2) in blue and two candidate points in green (3,2) and (3,3)
Conceptually, drawing a straight black line in Java 2D can be thought of as creating a line segment, transforming it according to the current transform, stroking it to create a thin rectangle, querying this shape to compute the pixels being affected, generating the pixels using java.awt.Color.BLACK, and then compositing the results onto the screen.
A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.
In computational geometry, the smallest enclosing box problem is that of finding the oriented minimum bounding box enclosing a set of points. It is a type of bounding volume. "Smallest" may refer to volume, area, perimeter, etc. of the box.
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.Mathematically, clipping can be described using the terminology of constructive geometry.