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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11] After removing duplicate arrangements (ones that were simply rotations or mirror images of other configurations), MENACE used 304 permutations in ...

  3. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    Many algorithms rely on a huge pre-generated database and are effectively nothing more. As a simple example of a strong solution, the game of tic-tac-toe is easily solvable as a draw for both players with perfect play (a result manually determinable).

  4. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...

  5. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    Algorithm optimizations for minimax are also equally applicable for Negamax. Alpha–beta pruning can decrease the number of nodes the negamax algorithm evaluates in a search tree in a manner similar with its use with the minimax algorithm. The pseudocode for depth-limited negamax search with alpha–beta pruning follows: [1]

  6. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.). It stops evaluating a move when at least one ...

  7. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    For example, the game tree for tic-tac-toe has 255,168 leaf nodes. Game trees are important in artificial intelligence because one way to pick the best move in a game is to search the game tree using any of numerous tree search algorithms, combined with minimax-like rules to prune the tree.

  8. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...

  9. Treblecross - Wikipedia

    en.wikipedia.org/wiki/Treblecross

    Treblecross is a degenerate tic-tac toe variant. [1] The game is an octal game, [2] [3] played on a one-dimensional board and both players play using the same piece (an X or a black chip [4]). [5] [1] [3] Each player on their turn plays a piece in an unoccupied space. The game is won if a player on their turn makes a line of three pieces (Xs or ...