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  2. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. [1] In C++, there are only three access modifiers. C# extends the number of them to six, [2] while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package ...

  3. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  4. Go (programming language) - Wikipedia

    en.wikipedia.org/wiki/Go_(programming_language)

    The definition of an interface type lists required methods by name and type. Any object of type T for which functions exist matching all the required methods of interface type I is an object of type I as well. The definition of type T need not (and cannot) identify type I. For example, if Shape, Square and Circle are defined as

  5. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.

  6. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    Finally you can use the database connection initialized in your main function at the data access layer: package models import ( "database/sql" "time" ) type ( UserStorage struct { conn * sql . DB } User struct { Name string ' json : "name" db : "name,primarykey" ' JoinedAt time .

  7. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  8. BSON - Wikipedia

    en.wikipedia.org/wiki/BSON

    [4] [5] The topmost element in the structure must be of type BSON object and contains 1 or more elements, where an element consists of a field name, a type, and a value. Field names are strings. Types include: Unicode string (using the UTF-8 encoding) 32-bit integer; 64-bit integer; double (64-bit IEEE 754 floating point number, including NaN/Inf)

  9. Comparison of programming languages (basic instructions ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    If specified as a binary field, this would select a 16-bit signed type on most platforms. ^i Smalltalk automatically chooses an appropriate representation for integral numbers. Typically, two representations are present, one for integers fitting the native word size minus any tag bit ( SmallInteger ) and one supporting arbitrary sized integers ...