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  2. YIQ - Wikipedia

    en.wikipedia.org/wiki/YIQ

    Note that the I and Q chroma coordinates are scaled up to 1.0. See the formulae below in the article to get the right bounds. An image along with its Y, I, and Q components. YIQ is the color space used by the analog NTSC color TV system. I stands for in-phase, while Q stands for quadrature, referring to the components used in quadrature ...

  3. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    The Picture Processing Unit (PPU) used in the Nintendo Entertainment System generates color based on a composite video palette. [5] The 54-colors can be created based on four luma values, twelve combinations of I and Q chroma signals and two series of I = Q = 0 for several pure grays. There are two identical whites, one of the blacks has less ...

  4. Color scroller - Wikipedia

    en.wikipedia.org/wiki/Color_scroller

    Dual string scrollers use 2 strings (one behind the other) and allow for a form of CMY mixing. The Apollo MXR 2, Chroma-Q Cascade and the Wybron CXI use 2 gel strings to obtain a CMY mix. One frame of clear gel is positioned at the center of each gel string (50% DMX) with progressively denser frames of colour positioned to either side of it.

  5. List of color spaces and their uses - Wikipedia

    en.wikipedia.org/wiki/List_of_color_spaces_and...

    For uniform color spaces that already have a lightness component, the transformation only involves rearranging the two chroma values into colorfulness (C) and hue (h). CIELCh ab and CIELCh uv are cylindrical transformations of the CIELAB and CIELUV color spaces, respectively. The cylindrical coordinates C* (chroma, relative saturation) and h ...

  6. Chroma subsampling - Wikipedia

    en.wikipedia.org/wiki/Chroma_subsampling

    Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance.

  7. Chrominance - Wikipedia

    en.wikipedia.org/wiki/Chrominance

    Chrominance (chroma or C for short) is the signal used in video systems to convey the color information of the picture (see YUV color model), separately from the accompanying luma signal (or Y' for short). Chrominance is usually represented as two color-difference components: U = B′ − Y′ (blue − luma) and V = R′ − Y′ (red − luma ...

  8. Macroblock - Wikipedia

    en.wikipedia.org/wiki/Macroblock

    In other chroma subsampling formats, e.g. 4:0:0, 4:2:2, or 4:4:4, the number of chroma samples in a macroblock will be smaller or larger, and the grouping of chroma samples into blocks will differ accordingly. In more modern macroblock-based video coding standards such as H.263 and H.264/AVC, transform blocks can be of sizes other than 8×8 ...

  9. Chromaticity - Wikipedia

    en.wikipedia.org/wiki/Chromaticity

    Chromaticity is an objective specification of the quality of a color regardless of its luminance. Chromaticity consists of two independent parameters, often specified as hue (h) and colorfulness (s), where the latter is alternatively called saturation, chroma, intensity, [1] or excitation purity.

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