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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    These chances are called saving throws or saves. A saving throw is made when a character would come to harm from extraordinary means such as poisons and magical compulsions in nature. [5] In the early editions of D&D, there are five categories of saving throws, based on the form of the potential damage: Paralysis, Poison, or Death Magic

  3. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

  4. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    In circumstances where a character is attempting to avoid a negative outcome, such as when dodging a trap or resisting the effect of a spell, a saving throw can be used to determine whether the resulting effect is reduced or avoided. [42] [43] In this case the odds of success are influenced by the character's class, levels and ability scores.

  5. Barbarian (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Barbarian_(Dungeons_&_Dragons)

    The barbarian is based on Robert E. Howard's Conan the Barbarian, Gardner Fox's Kothar and to a lesser extent Fritz Lieber's Fafhrd. [1] An illustration of a barbarian appeared already in the original publication of the original 1974 Dungeons & Dragons set, drawing inspiration from a panel depicting Nick Fury in Strange Tales.

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    "There is still a long list of individual spells, but every spell now includes a matrix specifying spell level, duration, area of effect, components, casting time, and saving throw". [ 1 ] : 239 There are three types of components: "verbal components are magic words, material components are physical elements," and "somatic components are the ...

  7. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  8. Palladium Fantasy Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/Palladium_Fantasy_Role...

    Later that year, in a reader poll conducted by Arcane to determine the 50 most popular roleplaying games of all time, The Palladium Fantasy RPG was ranked 26th. Editor Paul Pettengale commented: "Well, the rules are almost identical to those in Palladium's Rifts roleplaying system, and as such it's well suited to existing players of that game ...

  9. Talk:Saving throw - Wikipedia

    en.wikipedia.org/wiki/Talk:Saving_throw

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