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  2. Table of keyboard shortcuts - Wikipedia

    en.wikipedia.org/wiki/Table_of_keyboard_shortcuts

    In computing, a keyboard shortcut is a sequence or combination of keystrokes on a computer keyboard which invokes commands in software.. Most keyboard shortcuts require the user to press a single key or a sequence of keys one after the other.

  3. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Specifically, the for loop will call a value's into_iter() method, which returns an iterator that in turn yields the elements to the loop. The for loop (or indeed, any method that consumes the iterator), proceeds until the next() method returns a None value (iterations yielding elements return a Some(T) value, where T is the element type).

  4. Extract, transform, load - Wikipedia

    en.wikipedia.org/wiki/Extract,_transform,_load

    A new dimension row is added with the new state of the source system; a new surrogate key is assigned; source key is no longer unique in the lookup table Fully logged A new dimension row is added with the new state of the source system, while the previous dimension row is updated to reflect it is no longer active and time of deactivation.

  5. Keyboard shortcut - Wikipedia

    en.wikipedia.org/wiki/Keyboard_shortcut

    Keyboard shortcuts are generally used to expedite common operations by reducing input sequences to a few keystrokes, hence the term "shortcut". [12] To differentiate from general keyboard input, most keyboard shortcuts require the user to press and hold several keys simultaneously or a sequence of keys one after the other.

  6. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    The types of objects that can be iterated across (my_list in the example) are based on classes that inherit from the library class ITERABLE. The iteration form of the Eiffel loop can also be used as a boolean expression when the keyword loop is replaced by either all (effecting universal quantification) or some (effecting existential ...

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  8. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  9. Transformation (function) - Wikipedia

    en.wikipedia.org/wiki/Transformation_(function)

    In mathematics, a transformation, transform, or self-map [1] is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: X → X. [ 2 ] [ 3 ] [ 4 ] Examples include linear transformations of vector spaces and geometric transformations , which include projective transformations , affine transformations , and ...