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  2. Head-of-line blocking - Wikipedia

    en.wikipedia.org/wiki/Head-of-line_blocking

    Head-of-line blocking (HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a queue of packets is held up by the first packet in the queue. This occurs, for example, in input-buffered network switches , out-of-order delivery and multiple requests in HTTP pipelining .

  3. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.

  4. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.

  5. CoDel - Wikipedia

    en.wikipedia.org/wiki/CoDel

    CoDel (Controlled Delay; pronounced "coddle") is an active queue management (AQM) algorithm in network routing, developed by Van Jacobson and Kathleen Nichols and published as RFC8289. [1] It is designed to overcome bufferbloat in networking hardware , such as routers , by setting limits on the delay network packets experience as they pass ...

  6. Cache replacement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_replacement_policies

    The algorithm is suitable for network cache applications such as information-centric networking (ICN), content delivery networks (CDNs) and distributed networks in general. TLRU introduces a term: TTU (time to use), a timestamp of content (or a page) which stipulates the usability time for the content based on its locality and the content ...

  7. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    Nagle's algorithm works by combining a number of small outgoing messages and sending them all at once. Specifically, as long as there is a sent packet for which the sender has received no acknowledgment, the sender should keep buffering its output until it has a full packet's worth of output, thus allowing output to be sent all at once.

  8. TCP window scale option - Wikipedia

    en.wikipedia.org/wiki/TCP_window_scale_option

    TCP window scale option is needed for efficient transfer of data when the bandwidth-delay product (BDP) is greater than 64 KB [1].For instance, if a T1 transmission line of 1.5 Mbit/s was used over a satellite link with a 513 millisecond round-trip time (RTT), the bandwidth-delay product is ,, =, bits or about 96,187 bytes.

  9. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    In computer networking, RWIN (TCP Receive Window) is the amount of data that a computer can accept without acknowledging the sender. If the sender has not received acknowledgement for the first packet it sent, it will stop and wait and if this wait exceeds a certain limit, it may even retransmit .