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BorgWarner's original design called for using both a software controlled electromagnetic multi-disc (also called multi-plate) clutch pack and a planetary or bevel geared center differential together. The first prototype system was crude, and its original clutch pack controller was a rheostat. [1]
PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, is a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a relatively long track record, starting with Technological Threat in 1988 and ending in Pokémon: the Movie 2000 in 1999.
A direct-shift gearbox (DSG, German: Direktschaltgetriebe [1]) [2] [3] is an electronically controlled, dual-clutch, [2] multiple-shaft, automatic gearbox, in either a transaxle or traditional transmission layout (depending on engine/drive configuration), with automated clutch operation, and with fully-automatic [2] or semi-manual gear selection.
Speed - Messiah has OpenGL playback and real-time previewing of fully subdivided models, particle systems and dynamics objects. [1] [2]Flexibility - Messiah offers modular interoperability with many major packages, allowing users to make animation modifications in either messiah:studio or a host program and see instant feedback and updates in the other package.
New Mac version, UI redesign including a new darker background colour, new multi-user licenses. Fusion 9.0 9.0 August 2017 Virtual Reality, Camera Tracking, Planar Tracking, Delta Keyer and Clean Plate, Planar Rotoscoping, Studio Player, New Formats (Support ProRes output for all platforms), GPU Acceleration and over 40 powerful new features ...
The following is a list of 3D animation software that have articles in Wikipedia. Title License ... Daz Studio: Freemium: 2005 ongoing Electric Image Animation System:
Commercial proprietary software: Windows, OS X: ParticleIllusion: Trialware: Plug-in for Adobe After Effects: Flipnote Studio: December 24, 2008: Nintendo: Freeware: Nintendo DS Flipnote Studio 3D: July 24, 2013: Nintendo Freeware: Nintendo 3DS Antics 2-D Animation: 1998 Antics Workshop Trialware: Windows: Autodesk Animator Pro: 1995 Jim Kent ...
Its character animation toolset expanded substantially with the addition of inverse kinematics in version 2, which was used to animate the dinosaurs in Jurassic Park. [2] In 1994, Microsoft acquired Softimage with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it "Softimage 3D". [3]
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