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Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework , with versions that run on Windows and Xbox 360 .
The first beta version of XNA Game Studio Express was released for download on August 28, 2006 followed by a second version on November 1, 2006. Microsoft released the final version on December 11, 2006. [10] On April 24, 2007, Microsoft released an update called XNA Game Studio Express 1.0 Refresh. [11]
Periodic hybrid 32-bit/64-bit updates, starting from October 2004, were released bimonthly until August 2007, and quarterly thereafter. The last update was released in June 2010 [84] 4.09.00.0904: August 6, 2004 / April 21, 2008* Windows XP SP2 and SP3*, Windows Server 2003 SP1 and Windows Server 2003 R2 October 10, 2006 [85]
In the earlier years of .NET development, a number of third-party object–relational libraries emerged in order to fill some perceived gaps in the framework. [32] [33] [34] As the framework evolved, additional object–relational tools were added, such as the Entity Framework and LINQ to SQL, both introduced in .NET Framework 3.5. These tools ...
Upon the release of XNA 3.1, Microsoft changed the games to "Xbox Live Indie Games" with hopes that it will help increase the "understanding and discoverability" of user-created games. [7] After the fourth quarter Dashboard update in 2010, the Indie Games tab on the Marketplace was moved to the "Specialty Shops" section of the dashboard, away ...
Flat thunks allowed 32-bit code to call into 16-bit libraries, and the scheme was used extensively inside Windows 95's libraries to avoid porting the whole OS to Win32 in one batch. In Windows NT, the OS was pure 32-bit, except parts for compatibility with 16-bit applications, and only generic thunks were available to thunk from Win16 to Win32 ...
16-bit DOS kernel for Windows 95 based on MS-DOS 5.0, used by Windows 95 boot loader and compatibility layer. [7] [105] [106] Jupiter — WinRT XAML: A new application framework on Windows 8 used to create cross-platform "immersive" apps. [110] Monad MSH, Microsoft Shell Windows PowerShell
It was also available in a bundle called Visual C++ 16/32-bit Suite, which included Visual C++ 1.5. [14] Visual C++ 2.0, which included MFC 3.0, was the first version to be 32-bit only. In many ways, this version was ahead of its time, since Windows 95, then codenamed "Chicago", was not yet released, and Windows NT had only a small market share ...