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This category, game controllers, contains articles about input devices used by game players to control computer and video games. Such devices can range all the way from common computer mice to replicas of advanced aircraft control sticks.
Both at the top and bottom of the gamepad are switches. One of them removes the normal functionality from 2 of the buttons, and turns them into autofire variants of the first 2. This gave all four buttons functionality even in PC games that only supported two buttons on joysticks or for scenarios when two gamepads are connected with a Y-splitter.
The company since re-entered the gaming hardware market, attempting to design a standardized gamepad for Windows Vista with both the wired Xbox 360 controller and the Wireless Gaming Receiver that allows the use of the wireless Xbox 360 controller on a PC. In August 2007, Microsoft announced they were relaunching the SideWinder line of gaming ...
Connectivity: Nintendo 64 controller port, Controller Pak slot Input: 1 analog stick, 10 digital buttons, D-pad: June 23, 1996 [20] SpaceOrb 360: PC Connectivity: Serial Input: 6-axis rubber ball, 6 buttons 1996 ASCII Sphere 360: PlayStation Connectivity: PlayStation controller port Input: 6-axis rubber ball, 10 buttons, D-pad. 3D Pad: Sega Saturn
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
The most common accessory for video game consoles are the controllers used to play the games. The controllers have evolved since the day of Pong and the spinner. Now there are direction controls as well as many types of other inputs. One type of directional control is the directional pad or D-Pad. [1]
For instance, SATA revision 3.0 (6 Gbit/s) controllers on one PCI Express 2.0 (5 Gbit/s) channel will be limited to the 5 Gbit/s rate and have to employ more channels to get around this problem. Early implementations of new protocols very often have this kind of problem.
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...