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The Azure Kinect is used in volumetric capture workflows through the use of software tools that can connect many Azure Kinects into one volumetric capture rig, allowing users to create interactive virtual reality experiences with human performances. [8] [9] The Azure Kinect was announced on February 24, 2019, in Barcelona at the MWC. [10]
Wha? Even before a Hololens sequel could grace Microsoft's stage at MWC, the company has revived the Kinect, but in a buttoned-downed business sense. Nearly a decade since the Kinect first ...
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Curiously, all of this may be accomplished with a PC, Kinect and off-the-shelf software such as ReMotion 360 -- all of which could help keep costs low -- although a proprietary system remains a ...
After introducing an enhanced Kinect senor for its new Xbox One just a few days ago, Microsoft said today that a new generation of Kinect is coming to Windows computers. Bob Heddle, Director of ...
In April 2015, Microsoft released the RoomAlive Toolkit, an open-source MIT licensed [7] software development kit for calibrating a network of video projectors and Kinect sensors, which can be used to develop systems like those of the RoomAlive and IllumiRoom projects. [8] The source code is available in their public repository. [9]
The launch of Microsoft's long-anticipated motion-sensing video game, Kinect for Xbox 360, has fueled the debate over whether facial-recognition software discriminates against some races.
PrimeSense was best known for licensing the hardware design and chip used in Microsoft's Kinect motion-sensing system for the Xbox 360 in 2010. [2] The company had been founded in 2005 to explore depth-sensing cameras which they had demonstrated to developers at the 2006 Game Developers Conference .