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Hunter: Survival Guide was reviewed in the online second version of Pyramid which said "The Hunter Survival Guide breaks away from the "first sourcebook" jinx, and provides a mostly very good guide to the monsters of the world, and the people who hunt them." [1]
World of Warcraft: The War Within was announced at BlizzCon on November 3, 2023 as the first entry in the Worldsoul Saga trilogy, led by Chris Metzen. Alongside The War Within Blizzard Entertainment also announced a further two expansions: Midnight, and The Last Titan [10] with plans to release new expansions and patches faster than before. [11]
Knights of the Grail: A Guide to Bretonnia (Bretonnia sourcebook – March 2006, ISBN 1-84416-305-9) Barony of the Damned: An Adventure in Mousillon (adventure pack and Mousillon sourcebook – April 2006, ISBN 1-84416-306-7) Children of the Horned Rat: A Guide to Skaven (Skaven sourcebook – June 2006, ISBN 1-84416-307-5)
The six-part campaign The Enemy Within, designed for the fantasy role-playing game Warhammer Fantasy Roleplay, was published between 1986 and 1989.The fourth installment, Power Behind the Throne, was a 112-page hardcover book written by Carl Sargent, with cover art by The Edwards and interior art by John Blanche, Paul Bonner, Charles Elliott, Tony Hough, Martin McKenna, and Russ Nicholson. [2]
The Monster Hunters Survival Guide is a comic book miniseries written by John Paul Russ, [1] and illustrated by Shawn McCauley and Anthony Spay. It was published by Zenescope Entertainment in July 2011. A paperback was published on August 9 of the same year. [2]
The Wilderness Survival Guide provides detailed information for wilderness adventures, such as rules and guidelines relating to weather and its effects, encumbrance and movement outdoors, hunting, camping, first aid, naturally occurring hazards, fatigue for characters, pack animals, and handling wilderness combat and magic.
Jim Bambra reviewed Dungeoneer's Survival Guide for White Dwarf #82, commenting that the book "deserves the attention of all 'AD&D' players – even those who prefer the freedom of the wilderness to the depths of the dungeon". [2] Bambra noted that while the book covers the Underdark in detail, it is also a major expansion of the AD&D rules.
Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.