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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot 3.4 was released on 6 November 2021 after six months of development, implementing missing features or bug fixes that are critical for publishing 2D and 3D games with Godot 3 and making existing features more optimized and reliable. [74] Godot 3.5 was released on 5 August 2022 after nine months of development.

  3. Template:Video game engines - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_engines

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  4. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    Several templates and tools are available to assist in formatting, such as reFill (documentation) and Citation bot (documentation). ( August 2022 ) ( Learn how and when to remove this message ) A game engine ( game environment ) is a specialized development environment for creating video games .

  5. Category:Documentation templates - Wikipedia

    en.wikipedia.org/wiki/Category:Documentation...

    [[Category:Documentation templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Documentation templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    On August 10, 2015, 3D Tiles, now a proposed OGC Community Standard, built on glTF to add a spatial data structure, metadata, and declarative styling for streaming massive heterogeneous 3D geospatial datasets. [34] [35] [36] VRM, a model format for VR, is built on the .glb format. [37] It is a 3D humanoid avatar specification and file format. [38]

  7. Open Asset Import Library - Wikipedia

    en.wikipedia.org/wiki/Open_Asset_Import_Library

    Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++ , it offers interfaces for both C and C++.

  8. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the application. [11] Cocos2d uses ANGLE as its rendering engine for applications published to the Windows Store. [11]

  9. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    Several templates and tools are available to assist in formatting, such as reFill (documentation) and Citation bot (documentation). ( August 2022 ) ( Learn how and when to remove this message ) This is a list of visual novel engines .