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  2. 2024 in video games - Wikipedia

    en.wikipedia.org/wiki/2024_in_video_games

    The Game Awards, honoring the best video games of the year, was held at the Peacock Theater in Los Angeles. [68] 19 Sony and Kadokawa Corporation, the parent company of FromSoftware, Spike Chunsoft and Acquire, agreed to form a strategic business alliance, with Sony becoming the largest shareholder in Kadokawa. [69]

  3. Category:2024 in video gaming - Wikipedia

    en.wikipedia.org/wiki/Category:2024_in_video_gaming

    2024 video games (316 P) Pages in category "2024 in video gaming" The following 7 pages are in this category, out of 7 total. This list may not reflect recent changes

  4. 2024 in games - Wikipedia

    en.wikipedia.org/wiki/2024_in_games

    American game designer and artist March 18 James M. Ward: 72 American game designer and fantasy author for TSR March 27 James A. Moore: 58 American role-playing game and novel author April 1 Anne Vétillard: 60-61 French role-playing game author May 23 John Maddox Roberts: 76 American novelist, wrote Dragonlance novel Murder in Tarsis: October 31

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    As video games become more social with multiplayer and online features, gamers find themselves in growing interconnected social networks. Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and ...

  6. Video games in Spain - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Spain

    The history of video gaming in Spain dates back to the 1970s, [1] and by 2014 the country was the 10th-highest-grossing market for video games worldwide. [2] In 2018, the Spanish video game market posted a revenue of €1.53 billion, up from €1.35 billion in 2017. The country's audience of game players was 16.8 million that year ...

  7. In 2024's Spotify Wrapped, a defining trend: Female narrators ...

    www.aol.com/years-spotify-wrapped-glaring-trend...

    If social media has hacked the boundary between creator and consumer, allowing celebrities and influencers alike to speak directly to fans, then Spotify continues to prove itself an exception ...

  8. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Generally, sales of video games have increased as a result of stay-at-home and lockdown orders from the pandemic, as people turned to video games as a pastime. [1] The NPD Group reported that video game sales in North America in March 2020 were up 34% from those in March 2019, and video game hardware up by 63% – which included more than twice ...

  9. Video games in Latin America - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Latin_America

    Video games in Latin America [a] [b] are a popular source of entertainment among young and middle-aged Latin Americans. The video game market in Latin America has been rapidly growing since the early 2010s, and it is one of fastest growing in the global market. [1] In 2016, the market had already overtaken those in music, magazines and radio. [1]