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Nelson is the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, including Curses (1993) and Jigsaw (1995), using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding.
Since 2017, IFTF operates the Interactive Fiction Archive (IF Archive), an archive preserving the history of interactive fiction which has been operating since 1992. The IF Archive contains websites and documents valuable to the IF community, including the "Inform 6" website and standards such as "the Treaty of Babel", [ 4 ] [ 7 ] the Z-machine ...
Andrew Plotkin (born May 15, 1970), also known as Zarf, is an American programmer and writer.He is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his ...
The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction.It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it, but longer games are allowed entry. [1]
Spring Thing is an annual competition to highlight works of text adventure games and other literary works, also known as Interactive Fiction.. Adam Cadre, author of several works of Interactive Fiction, including Photopia and Varicella, announced the Spring Thing in 2001, both to promote works that would be longer than those entered into the Interactive Fiction Competition, and to encourage ...
A quarterly literary magazine, The Threepenny Review publishes nonfiction essays, memoirs and reviews, fiction stories and poetry in print. Depending on the type of piece, you can expect between ...
The Inform compiler, starting with version 6.30, can produce either Z-machine or Glulx story files. A Spanish interactive fiction development system called Superglús also uses Glulx. The reference interpreter is Andrew Plotkin's Glulxe, [1] but the Git interpreter is often used as it is somewhat faster. [2]
Infocom also released a small number of "interactive fiction paperbacks" , which were based on the games (such as Zork) and featured the ability to choose a different path through the story. Similar to the Choose Your Own Adventure series, every couple of pages the book would give the reader the chance to make a choice, such as which direction ...