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Silent Hill [b] is a 1999 survival horror game developed by Team Silent, a group within Konami Computer Entertainment Tokyo, and published by Konami. As the first installment in the Silent Hill video game series, the game was released exclusively for the PlayStation. Silent Hill uses a third-person view with real-time rendering of 3D ...
Silent Hill 2 includes the option to use both the old and new voices; however, Silent Hill 3 features only a new voice track, as the old voices were unavailable for legal reasons. Silent Hill 2 also features both the main scenario and the Born from a Wish sub-scenario, as seen in later re-releases such as the Director's Cut. [20]
Silent Hill is a psychological horror film series, based on the video game series of the same name by Konami. Proposed by Christophe Gans , and adapted from the video game Silent Hill (1999), the film series began with the release of Silent Hill (2006).
Silent Hill is a survival horror video game franchise created by Team Silent and published by Konami and Konami Digital Entertainment. As well as the main video game series , numerous types of accompanying merchandise have been released.
James Sunderland is a fictional character and the protagonist of the 2001 survival horror video game Silent Hill 2, produced as part of the Silent Hill series under Konami.In the games' events, he arrives to Silent Hill under the apparent request of his deceased wife Mary Shepherd-Sunderland, where he encounters monsters such as Pyramid Head and a few other human characters.
Silent Hill 2 does not use a heads-up display; to check James' health, location, and items, the player must enter the pause-game menu to review his status. [3] [4] Throughout the game, James collects maps, which can only be read if there is sufficient light or when his flashlight is on. [3]
Silent Hill 2 is set in the small resort town of Silent Hill in Maine. [4] [5] Shrouded in a thick fog, the town is apparently abandoned and unkempt, but Silent Hill presents a seemingly shifting infrastructure, in which the player experiences an even more worn and decaying version of the town, and the Otherworld, marked by rust, wire fences, and an encompassing darkness.
The Silent Hill 3 development team initially saw Heather as "innocent", something that was reflected in original sketches of her, but they found this motif to be too "nice", so the game's supervising illustrator Shingo Yuri modeled Heather after French actresses Sophie Marceau and Charlotte Gainsbourg, [7] with Vanessa Paradis serving as a model for concept art. [8]