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Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. [1] Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent to two regular decks of cards, and can be played by two to six people.
For the first 4 hands each player is dealt 10 cards, on the fifth hand each player is dealt 11 cards and on the last hand each player is dealt 14 cards. The rest of the deck is then placed face down in the middle of the players; this is referred to as the draw pile, or if you're familiar with similar card games, it may be referred to as the stock.
David Holmstrom for The Christian Science Monitor described Five Crowns as "A fast-paced card game with a wild card that changes with every hand. Just when it looks like a player will lose, the last hand can turn her into a winner." [10] Linda Cobb for Bristol Herald Courier said "The problem is that the decks do not have aces or deuces. That ...
The decks are thus usually proprietary, but may be created by the game's players. Uno, Phase 10, Set, and 1000 Blank White Cards are popular dedicated-deck card games; 1000 Blank White Cards is unique in that the cards for the game are designed by the players of the game while playing it; there is no commercially available deck advertised as such.
This list arranges card games by the number of cards used, part of the aim being to answer the question "what games can I play with these cards?" Only games played with traditional European playing cards are listed. Those played with cards from other regions are not included, nor are proprietary card games since each game comes with a bespoke ...
Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.
Individual card. The deck consists of 162 cards, twelve each of the numbers 1 through 12 and eighteen "SKIP-BO" wild cards which may be played as any number. Alternatively, the 162 cards could be three regular decks of playing cards, including the jokers, with ace to queen corresponding to 1 to 12 and the kings and jokers corresponding to the SKIP-BO cards.
Bonuses and penalties stack, so if a player takes two Bonus Rage cards they earn 10 extra points; if a player takes a Bonus Rage and a Mad Rage card, the bonus and penalty net to zero. An alternative scoring system is as follows: +1 point for each trick +10 for taking exactly the number of tricks bid (including a zero bid)
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