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The realm of Louhi in Finnish mythology, literally translated its name means "North". Quivira and Cíbola: Two of the legendary Seven Cities of Gold supposed by Spanish conquistadors to have existed in the Americas. Ryūgū-jō: The undersea palace of Ryūjin, the dragon kami of the sea. Section 37: Paul Bunyan's legendary camp. So large that ...
In Beowulf the names Scedeland and Scedenig are used to denote the Danish territory reflecting the fact that Scania was part of the Danish realm (it stayed Danish until 1658). [ 214 ] The hero Biterolf is the king of Scania (Skane) in the Þiðreks saga - this may derive from his associate with Spain (Spanje) in medieval German epic.
In 3.5, tieflings use human names until they seek to differentiate themselves from their parents, after which they usually take fiendish "names" of Infernal or Abyssal origin that sound menacing. In 4.0 onwards, tieflings usually take an ancestral Infernal name, although some young tieflings, striving to find a place in the world, choose a name ...
A mysterious evil entity, manifesting as a pillar of dazzling light, dwelling in the ruins of Nan Madol, near Ponape. Its name recalls that of Polynesian creator god Tangaroa. Tharapithia The Shadow in the Crimson Light: Slavic and Ugric God-like creature, photophobic and burrowing fiend awed in the Middle Ages.
Malakal Maut (Maranao mythology): the angel of death; takes the souls of someone after three to seven days from the falling of the person's leaf from the sacred Sadiarathul Montaha tree in the realm called Sorga; appears either a handsome prince or a grotesque monsters, depending if the soul he is getting comes from a sinner or a virtuous ...
This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
Samca, an evil spirit, said to curse children and pregnant women with illness; Spiriduş, a domestic spirit/familiar that when summoned, acts as an intermediate between the devil and the master of the home; Stafie, spirits of the dead who are bound to a place in which they lived in life; a poltergeist
The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension". Reversing the usual sequence of events, Barker spent decades building his elaborate, detailed world before designing the initial tabletop role-playing game.