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  2. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    The potential for end-user change in game varies greatly, though it can have little correlation with the number and quality of mods made for a game. In general the most modification-friendly games will define gameplay variables in text or other non proprietary format files [21] (for instance in the Civilization series one could alter the ...

  3. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    Super Mario Land 2 DX: 6 Golden Coins is another example of graphics hacking, which is an enhanced version of the original game that added, among others, full-color support (the original game was greyscale-only) and some quality-of-life improvements, such as fixes with screen flickering issues from the original game.

  4. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    Flipside - A side-scrolling platform game that allows the player to "flip" the game world around to its backside, altering the means a player can traverse a level. Jurassic Life - A modification based on the first Jurassic Park film. The game acts as a side story to the movie where the player takes the role of the park's game warden, Robert ...

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Within game-based learning initiatives, students might use Gamestar Mechanic or GameMaker to create their own video game or explore and create 3D worlds in Minecraft. In these examples, the learning agenda is encompassed within the game itself. Some authors contrast gamification of learning with game-based learning.

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Rather than placing games in the service of another field such as sociology, literary criticism, or computer science, our aim is to study games within their own disciplinary space. Because game design is an emerging discipline, we often borrow from other areas of knowledge — from mathematics and cognitive science; from semiotics and cultural ...

  7. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...

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  9. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.