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Live2D has been used in a wide variety of video games, visual novels, virtual YouTuber channels, and other media. Well-known examples of Live2D media and software include FaceRig , [ 11 ] [ 12 ] VTube Studio , VTuber Legend , [ 13 ] Nekopara , [ 14 ] Azur Lane , [ 15 ] and virtual YouTubers (as popularized by Hololive , Nijisanji , [ 16 ] and ...
Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...
Motion tracking or motion capture started as a photogrammetric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently computer animation for television, cinema, and video games as the technology matured. Since the 20th century, the performer has to wear markers near each joint ...
Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the Kinect camera and Apple's Face ID have begun to change this). Match moving is also distinct from motion control photography , which uses mechanical hardware to execute multiple identical camera moves.
The Fast and the Furious: Tokyo Drift premiered at the Gibson Amphitheatre in Los Angeles on June 4, 2006, and was released in the United States on June 16, by Universal Pictures. Tokyo Drift grossed $159 million worldwide, making it the lowest-grossing film in the franchise. The film received mixed reviews from critics, with praise for its ...
Motion tracking may refer to: Motion capture , the process of recording the movement of objects or people Match moving , a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the objects in the shot
Tokyo Xtreme Racer: Drift (known as Kaidō Battle: Nikko, Haruna, Rokko, Hakone in Japan) is the third racing game published by Crave Entertainment for the PlayStation 2. It is the fourth main installment in Shutokō Battle series. The game allows racing at both day and night.
Tokyo Xtreme Racer Drift 2 (known as Kaido Battle: Touge no Densetsu (lit. Kaido: Legend of the Mountain Pass ) in Japan and Kaido Racer 2 in PAL territories) is a racing simulator developed by Genki , released in 2005.