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  2. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  3. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.

  4. Eldritch Role-Playing System - Wikipedia

    en.wikipedia.org/wiki/Eldritch_Role-Playing_System

    Eldritch Role-Playing System is an epic fantasy role-playing game system contained in a 96-page book designed by Dan Cross and Randall Petras, with interior art by Eric Bergeron, and cover art by Peter Bradley. [1] Rather than being based on D&D ' s character class system, this RPG is based on abilities and actions.

  5. Eldritch Wizardry - Wikipedia

    en.wikipedia.org/wiki/Eldritch_Wizardry

    Eldritch Wizardry was written by Gary Gygax and Brian Blume and published by TSR in 1976 as a sixty-page digest-sized book, and was the third supplement to the original D&D rules. [4] The supplement was part of the continuing expansion of D&D in 1976, which also included Gods, Demi-Gods & Heroes and Swords & Spells. [5]: 8

  6. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  7. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    The book adds a variety of options for both players and Dungeon Masters along with marginalia by the Xanathar of Waterdeep. [1] [2] Chapter 1: Character Options [3] Includes 31 new subclasses, 2 or 3 for each of the twelve character classes. A variety of character background ideas such as origins and life events. New racial feats. [4]

  8. The Rod of Seven Parts - Wikipedia

    en.wikipedia.org/wiki/The_Rod_of_Seven_Parts

    The Eldritch Wizardry guidelines described each piece as having its own unique powers. In a gaming scenario, the more parts of the rod a user possessed, the more powerful each one of the seven parts became. [4] The Rod was one of the first artifacts detailed for the Dungeons & Dragons game.

  9. Sword Coast Adventurer's Guide - Wikipedia

    en.wikipedia.org/wiki/Sword_Coast_Adventurer's_Guide

    Jonathan Bolding, for The Escapist, highlighted that the book fails to meet its $40 MSRP — "Sword Coast Adventurer's Guide, taken as a whole, is not a very good roleplaying game book. It's a 20-page whirlwind tour of thirty-some years of Forgotten Realms history and geography, a kinda-useful 40-page whirlwind tour of the Sword Coast region.