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  2. Complete Mage - Wikipedia

    en.wikipedia.org/wiki/Complete_Mage

    Complete Mage, for example, doesn't introduce new classes like Complete Arcane did, though it does provide some new options (feats, spells, and so on) for the new classes from Complete Arcane." [ 2 ] Shannon Appelcline identified Complete Mage as one of the books that "changed the way that D&D worked in dramatic ways" and may have influenced ...

  3. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  4. Complete Arcane - Wikipedia

    en.wikipedia.org/wiki/Complete_Arcane

    The Initiate of the Sevenfold Veil can call up barriers of prismatic power, gaining the ability to produce a different layer of prismatic wall each level. The Mage of the Arcane Order is a member of an academy and guild known as Arcane Order. The Master Transmogrifist specializes in spells that changes their form.

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    "The instructions have to be written down" and could not be cast from memory. Artificers, bards, clerics, druids, invokers, psions, and wizards had ritual casting as a class feature, while other character classes could become ritual casters by selecting the corresponding feat. [71] In 5th edition, rituals continued to be a key part of spell ...

  6. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Feats are also categorized by type, though "general" feats lack a category. "Class" and "Racial" feats require the character to be the indicated class or race. The "Heroic", "Paragon", and "Epic" descriptors indicate that the character must be in that tier or higher in order to choose the feat.

  7. Warlock (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Warlock_(Dungeons_&_Dragons)

    The most important of these abilities is the "eldritch blast" which is the warlock's main offensive ability, firing a blast of magical energy at the target. [ 4 ] [ 5 ] The major difference that warlocks have from all other Dungeons & Dragons 3rd edition magic users is their ability to use their invocations "at will," without a limit on the ...

  8. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Generally, a wizard had two spells to choose from for each daily and utility power slot; however the Expanded Spellbook and the "Remembered Wizardry" feats increased this number to three or four with both, and non-wizard spells, including those from wizard-exclusive feats, paragon paths and epic destinies, could not be swapped out in this way ...

  9. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.