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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    The Roblox Studio interface as of August 2024. Roblox Studio is the platforms game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.

  3. Firearms (video game) - Wikipedia

    en.wikipedia.org/wiki/Firearms_(video_game)

    There are no classes (although players can choose predefined and editable weapon configurations) or a money system used to buy weapons. [4] Instead, Firearms uses a credit system where every player can spend 30 credits on weapons. Every player receives a free knife regardless of the weapons configuration they choose.

  4. Gun Interactive - Wikipedia

    en.wikipedia.org/wiki/Gun_Interactive

    Gun Interactive was founded by Ronnie Hobbs and Wes Keltner in 2010. [2] [3] [4] The company started operations in 2012. On July 17, 2013, the company's first title, Breach & Clear was released, along with its sequel Deadline on July 21, 2015. On November 25, 2015, Gun Media released their first console game, Speakeasy, on the PlayStation 4.

  5. Thompson submachine gun - Wikipedia

    en.wikipedia.org/wiki/Thompson_submachine_gun

    While other weapons had been developed shortly prior with similar objectives in mind, the Thompson was the first weapon to be labeled and marketed as a "submachine gun". [32] Thompson intended for the weapon to provide a high volume of automatic, man-portable fire for use in trench warfare—a role for which the Browning Automatic Rifle (BAR ...

  6. Carleton Immersive Media Studio - Wikipedia

    en.wikipedia.org/.../Carleton_Immersive_Media_Studio

    Established in 2002, Carleton Immersive Media Studio (CIMS) is a Carleton University Research Centre within the School of Architecture. The CIMS research agenda is based on the intertwining of content creation and applied research, allowing each to affect and inform the other.