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  2. Bidirectional scattering distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_scattering...

    Some tend to use the term BSDF simply as a category name covering the whole family of BxDF functions. The term BSDF is sometimes used in a slightly different context, for the function describing the amount of the scatter (not scattered light), simply as a function of the incident light angle. An example to illustrate this context: for perfectly ...

  3. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    An image rendered using path tracing, demonstrating notable features of the technique. Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality.

  4. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  5. Rendering equation - Wikipedia

    en.wikipedia.org/wiki/Rendering_equation

    The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF.. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometrical optics approximation.

  6. Bidirectional texture function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_texture_function

    BSDF == BRDF + BTDF, a 4+1 dimensional function of the scattering distribution from a single point/pixel/vertex. Columbia Utrecht Reflectance and Texture Database; BTF Database Bonn and Measurement Lab; CVPR 2010 BTF Modeling Tutorial; BTFbase - BTF compression based on a multi-level vector quantization (free BTF shader)

  7. Oren–Nayar reflectance model - Wikipedia

    en.wikipedia.org/wiki/Oren–Nayar_reflectance_model

    Diagram of surface reflection. The surface roughness model used in the derivation of the Oren-Nayar model is the microfacet model, proposed by Torrance and Sparrow, [2] which assumes the surface to be composed of long symmetric V-cavities.

  8. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    But, for optically transparent media, and for all other materials at optical frequencies (except possible metamaterials), μ rel is indeed very close to 1; that is, μ ≈ μ 0. In optics, one usually knows the refractive index n of the medium, which is the ratio of the speed of light in vacuum ( c ) to the speed of light in the medium.

  9. Talk:Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Talk:Bidirectional...

    The following phrase confuses me: "irradiance incident on the surface from direction ."The definition of irradiance does not mention an incoming direction.