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  2. Inversion of control - Wikipedia

    en.wikipedia.org/wiki/Inversion_of_control

    (Dependency injection is an example of the separate, specific idea of "inverting control over the implementations of dependencies" popularised by Java frameworks.) [4] Inversion of control is sometimes referred to as the "Hollywood Principle: Don't call us, we'll call you".

  3. Martin Fowler (software engineer) - Wikipedia

    en.wikipedia.org/wiki/Martin_Fowler_(software...

    Fowler has written nine books on the topic of software development. He is a member of the Agile Alliance and helped create the Manifesto for Agile Software Development in 2001, along with 16 fellow signatories. [7] He maintains a bliki, a mix of blog and wiki. He popularised the term Dependency Injection as a form of Inversion of Control. [8] [9]

  4. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs.

  5. Service locator pattern - Wikipedia

    en.wikipedia.org/wiki/Service_locator_pattern

    The solution may be simpler with service locator (vs. dependency injection) in applications with well-structured component/service design. In these cases, the disadvantages may actually be considered as an advantage (e.g., no need to supply various dependencies to every class and maintain dependency configurations).

  6. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In the above UML class diagram, the Colleague1 and Colleague2 classes do not refer to (and update) each other directly. Instead, they refer to the common Mediator interface for controlling and coordinating interaction ( mediate() ), which makes them independent from one another with respect to how the interaction is carried out.

  7. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    In computer programming, the proxy pattern is a software design pattern.A proxy, in its most general form, is a class functioning as an interface to something else.The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  8. Chain-of-responsibility pattern - Wikipedia

    en.wikipedia.org/wiki/Chain-of-responsibility...

    The Chain of Responsibility [2] design pattern is one of the twenty-three well-known GoF design patterns that describe common solutions to recurring design problems when designing flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  9. Specification pattern - Wikipedia

    en.wikipedia.org/wiki/Specification_pattern

    Specification Pattern in UML. In computer programming, the specification pattern is a particular software design pattern, whereby business rules can be recombined by chaining the business rules together using boolean logic.