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  2. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  3. Fortnite Holocaust Museum - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Holocaust_Museum

    "Fortnite is not an obvious location for a museum about genocide; the popular battle royal game is probably known best for its extensive suite of goofy, gesticulating characters. It's a place where you can find Batman duking it out with a sentient banana peel , and then swinging his arms in a viral victory dance known as the griddy ."

  4. Verse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Verse_(programming_language)

    The above code defines a new class inheriting from `creative_device` and prints the traditional "Hello, world" message. All classes inherited from a `creative_device' can be placed into the engine's spatial environment when compiled. The `creative_device` class is necessary to interact with the pre-existing Fortnite Creative toolset.

  5. Telus World Skins Game - Wikipedia

    en.wikipedia.org/wiki/Telus_World_Skins_Game

    The Telus Skins Game was a Canadian annual summer golf event, sponsored by Telus, and officially known as the Telus World Skins Game. It was hosted at a different golf course each year within Canada. Between 2006 and 2012, the Telus Skins Game incorporated a "world" theme, which incorporated five golfers from different countries.

  6. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. [3] In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. [5] [6]