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"Quit Playing Games (with My Heart)" is a song by American boy band Backstreet Boys, released in October 1996 by Jive Records as the fourth single from their international debut album (1996). It reached No. 1 in Austria, the Czech Republic, Germany, Lithuania, Switzerland, No. 2 in the United Kingdom, and No. 7 in the Netherlands.
While reviewing their compilation, The Hits: Chapter One (2001), Erlewine wrote that "the rest of the singles that fill out the compilation aren't quite as good as "I Want It That Way," "As Long as You Love Me", "Quit Playing Games (with My Heart)", "Everybody (Backstreet's Back)" and "Larger than Life" (although "Show Me the Meaning of Being ...
From sweet couple quotes to share with your partner to inspiring new relationship quotes, this giant list of the 150+ best relationship quotes and couples quotes is guaranteed to make your heart ...
This belief frequently operates during games of chance, such as casino games. The gambler believes they will be a net winner at the game, and thus able to avoid going broke by exerting the self-control necessary to stop playing while still ahead in winnings. This is often expressed as "I'll quit when I'm ahead." [citation needed]
Motivate yourself to exercise with motivational workout quotes. These short gym quotes and health and fitness quotes will inspire you to meet your fitness goals. 50 motivational workout quotes for ...
The Games simply reveal what is already within you. That scarcest—and most precious—of the world’s resources: character. A spirit—of fortitude and perseverance that can never be defeated.
"Playing Games" is a song by American singer Summer Walker from their debut studio album, Over It (2019). The song was released as the lead single from the album on August 23, 2019. [1] The extended version features guest vocals from American singer Bryson Tiller. The song samples Destiny's Child's song "Say My Name" (1999). [2]
The addition defines as "a pattern of persistent or recurrent gaming behaviour ('digital gaming' or 'video-gaming')", defined by three criteria: the lack of control over playing video games, priority given to video games over other interests, and the inability to stop playing video games even after being affected by negative consequences. [3]