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  2. Crowdfunding in video games - Wikipedia

    en.wikipedia.org/wiki/Crowdfunding_in_video_games

    Crowdfunding is a means to raise money for a project by eliciting funds from potential users of the completed project. [1] While no third party is required for crowdfunding to occur, web sites like Kickstarter have been created to act as an intermediate in the process: they create space for project creators to share their project, provide ways for users to pledge their funds, and then supply ...

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    A video game publisher is a company that publishes video games that they have either developed internally or have had developed by an external video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects ...

  4. ID@Xbox - Wikipedia

    en.wikipedia.org/wiki/ID@Xbox

    ID@Xbox director Chris Charla at the Game Developers Conference 2019. ID@Xbox was announced by Xbox Vice President Phil Harrison at Gamescom on August 20, 2013. General Manager, Marc Whitten was the sponsor of the project providing management and funding.

  5. Why the video game industry feels smaller than ever - AOL

    www.aol.com/finance/why-video-game-industry...

    Microsoft is currently attempting to buy Activision Blizzard, one of the largest video game studios in the world, for $69 billion. This isn't just another studio purchase.

  6. List of video game crowdfunding projects - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_crowd...

    The following is an incomplete list of notable video game projects (in hardware, software, and related media) that have embarked upon crowdfunding campaigns. Only when the amount raised is highlighted in green did the project receive those funds.

  7. AAA (video game industry) - Wikipedia

    en.wikipedia.org/wiki/AAA_(video_game_industry)

    AA" or Double-A games are mid-market video games that typically have some type of professional development though typically outside of the large first-party studios of the major developers; these may be from larger teams of indie developers in addition to larger non-indie studios. Double-A studios tend to range from 50 to 100 people in size. [30]

  8. Early access - Wikipedia

    en.wikipedia.org/wiki/Early_access

    Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game.

  9. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...