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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. The Long Dark - Wikipedia

    en.wikipedia.org/wiki/The_Long_Dark

    The Long Dark is a survival game which takes place in the frigid Canadian wilderness, and is played from a first-person perspective. The player must manage their body temperature, calorie levels, hunger, and fatigue. [8] The Long Dark has three game modes available to the player: story, survival, and challenge.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Penumbra: Overture, Penumbra: Black Plague, Penumbra: Requiem, Amnesia: The Dark Descent, Amnesia: A Machine for Pigs, Soma Proprietary , GPL-3.0-or-later (version 1 [ 4 ] and 2 [ 5 ] ) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of ...

  5. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Kill_screen

    A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot. auto-run

  7. Roguelike - Wikipedia

    en.wikipedia.org/wiki/Roguelike

    Dungeons tend to be connected by stairs; lower dungeon levels generally are more difficult than higher ones, so that an underdeveloped character will have difficulty progressing too fast. Dungeon levels and the population of monsters and treasure within them are generated randomly using procedural generation , so no game is the same on ...

  8. Phasmophobia (video game) - Wikipedia

    en.wikipedia.org/wiki/Phasmophobia_(video_game)

    Sanity is a parameter that determines a number of factors during gameplay. Sanity begins at 100% at the start of a game and decreases passively as the player wanders in dark areas. Active ghost actions such as ghost events will drain sanity faster, and certain ghosts' abilities will drop sanity even faster.

  9. Tom Clancy's Rainbow Six Siege - Wikipedia

    en.wikipedia.org/wiki/Tom_Clancy's_Rainbow_Six_Siege

    An alpha gameplay screenshot of the game, showcasing the Hostage Mode. Players can destroy structures like walls to spot targets. Tom Clancy's Rainbow Six Siege is a first-person shooter game, in which players utilize many different operators from the Rainbow team.