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  2. Godus - Wikipedia

    en.wikipedia.org/wiki/Godus

    Godus was the effort of game designer Peter Molyneux and his development studio 22cans. [2] The game is the spiritual successor to Molyneux's earlier creation, Populous, [3] and is inspired by his other titles: Dungeon Keeper and Black & White. [4] Molyneux left his position at Microsoft in March 2012 to found 22cans. [5]

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  4. David Constable (artist) - Wikipedia

    en.wikipedia.org/wiki/David_Constable_(artist)

    Constable has taught candle making by running workshops at Gelligroes Mill. He taught Bollywood actress Dimple Kapadia the art of candle making. [6]He has authored a number of books on the art of candle making which have been translated into 10 languages, [4] including Candlemaking: Creative Designs and Techniques (1992), Beginner's Guide to Candlemaking (1997), Candle Making: Funstation (1998 ...

  5. Software Creations - Wikipedia

    en.wikipedia.org/wiki/Software_Creations

    Most of these early games were ports of budget titles to other platforms such as the Commodore 64, ZX Spectrum, Amiga, Atari ST, NES and the Game Boy.The company's breakthrough game was the Commodore 64 version of the arcade hit Bubble Bobble, a conversion which won critical acclaim and commercial success, and led to Software Creations being asked to do many more ports of popular arcade games. [1]

  6. List of Acclaim Entertainment subsidiaries - Wikipedia

    en.wikipedia.org/wiki/List_of_Acclaim...

    Acclaim Studios Manchester was founded in Manchester as Software Creations, a sole trader company, by Richard Kay in 1985. [13] The following year, the company was joined by Steve Ruddy, who began working on Commodore 64 conversions of games like Mystery of the Nile and Kinetik . [ 13 ]

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    In the 1990s, game creation systems for the IBM PC shifted both to the more general and the more specific. Whereas frameworks like RSD Game-Maker and Klik & Play attempted to accommodate any genre, communities grew around games like ZZT (later MegaZeux [ 4 ] ) that permitted such extensive user modification that they essentially became de facto ...

  8. Neversoft - Wikipedia

    en.wikipedia.org/wiki/Neversoft

    Throughout 1996, the studio grew, and worked on projects with Crystal Dynamics and Sony Computer Entertainment, but due to internal conflicts, they were cancelled. After a meeting with Activision in 1998, the publisher agreed to enter into a deal with the studio to create Apocalypse , which used the game engine created by Neversoft for one of ...

  9. Makuta VFX - Wikipedia

    en.wikipedia.org/wiki/Makuta_VFX

    The company was founded by Pete Draper, Adel Adili, and R. C. Kamalakannan in 2010, off the success of their collaboration on Magadheera (2009), the trio brought in private investment and technical advisors from the entertainment and technology industries to their board of directors, such as Dasaradha Gude, Raja Koduri, and S. S. Rajamouli, along with long-time collaborator, A. V. Dorababu as ...