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  2. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a heap.

  3. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  4. Data segment - Wikipedia

    en.wikipedia.org/wiki/Data_segment

    The set of values pushed for one function call is termed a "stack frame". A stack frame consists at minimum of a return address. Automatic variables are also allocated on the stack. The stack segment traditionally adjoined the heap segment and they grew towards each other; when the stack pointer met the heap pointer, free memory was exhausted.

  5. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    A stack is usually represented in computers by a block of memory cells, with the "bottom" at a fixed location, and the stack pointer holding the address of the current "top" cell in the stack. The "top" and "bottom" nomenclature is used irrespective of whether the stack actually grows towards higher memory addresses.

  6. Code segment - Wikipedia

    en.wikipedia.org/wiki/Code_segment

    This shows the typical layout of a simple computer's program memory with the text, various data, and stack and heap sections.. In computing, a code segment, also known as a text segment or simply as text, is a portion of an object file or the corresponding section of the program's virtual address space that contains executable instructions.

  7. Mark–compact algorithm - Wikipedia

    en.wikipedia.org/wiki/Mark–compact_algorithm

    Illustration of the table-heap compaction algorithm. Objects that the marking phase has determined to be reachable (live) are colored, free space is blank. A table-based algorithm was first described by Haddon and Waite in 1967. [1] It preserves the relative placement of the live objects in the heap, and requires only a constant amount of overhead.

  8. Heap (data structure) - Wikipedia

    en.wikipedia.org/wiki/Heap_(data_structure)

    Example of a binary max-heap with node keys being integers between 1 and 100. In computer science, a heap is a tree-based data structure that satisfies the heap property: In a max heap, for any given node C, if P is the parent node of C, then the key (the value) of P is greater than or equal to the key of C.

  9. Memory footprint - Wikipedia

    en.wikipedia.org/wiki/Memory_footprint

    This includes all sorts of active memory regions like code segment containing (mostly) program instructions (and occasionally constants), data segment (both initialized and uninitialized), [1] heap memory, call stack, plus memory required to hold any additional data structures, such as symbol tables, debugging data structures, open files ...