Search results
Results from the WOW.Com Content Network
S.T.A.L.K.E.R. 2 was initially announced in 2010, with a release date set in 2012, by Sergiy Grygorovych, CEO of GSC Game World, stating "After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe. This will be the next chapter of the mega ...
id Tech 7 is a multiplatform proprietary game engine developed by id Software.As part of the id Tech series of game engines, it is the successor to id Tech 6.The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Track your candidate using our interactive, live election maps and infographics
The ending shows Strelok waking up in a dimly lit hallway lined with other Stalkers sitting slouched against either wall, semi-comatose. Each Stalker is facing a stripped down display which shows a series of cryptic images, part of their brainwashing process to lose their memory. Strelok himself is also in the process of being brainwashed.
S.T.A.L.K.E.R. takes place in an area called the Zone. The Zone is based on the real-life Chernobyl Exclusion Zone and is also inspired by fictional works: Boris and Arkady Strugatsky's science fiction novella Roadside Picnic (1972) which was loosely adapted into Andrei Tarkovsky's film Stalker (1979), as well as the film's subsequent novelization by the Strugatsky brothers.
The ray tracing algorithm is inherently suitable for scaling by parallelization of individual ray renders. [3] However, anything other than ray casting requires recursion of the ray tracing algorithm (and random access to the scene graph ) to complete their analysis, [ 4 ] since reflected, refracted, and scattered rays require that various ...
Conventional ray tracing uses single rays to sample many different domains. For example, when the color of an object is calculated, ray tracing might send a single ray to each light source in the scene. This leads to sharp shadows, since there is no way for a light source to be partially occluded (another way of saying this is that all lights ...