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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
The original can be viewed here: State Design Pattern UML Class Diagram.png: . Modifications made by Ertwroc. I, the copyright holder of this work, hereby publish it ...
A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...
The following other wikis use this file: Usage on ca.wikipedia.org Patró singleton; Usage on de.wikipedia.org Singleton (Entwurfsmuster) Usage on es.wikipedia.org
The following other wikis use this file: Usage on bg.wikipedia.org Мост (шаблон) Usage on ca.wikipedia.org Bridge (patró de disseny)
UML class diagram Composition and aggregation. In object-oriented programming this relationship can be represented with a Unified Modeling Language Class diagram. This has-a relationship is also known as composition. As you can see from the Class Diagram on the right a car "has-a" carburetor, or a car is "composed
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For example, Figure 1 shows a UML state diagram corresponding to the computer keyboard state machine. In UML, states are represented as rounded rectangles labeled with state names. The transitions, represented as arrows, are labeled with the triggering events followed optionally by the list of executed actions.