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  2. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...

  3. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  4. Write once, run anywhere - Wikipedia

    en.wikipedia.org/wiki/Write_once,_run_anywhere

    The installation of a JVM or Java interpreter on chips, devices, or software packages became an industry standard practice. The catch is that since there are multiple JVM implementations, on top of a wide variety of different operating systems, there could be subtle differences in how a program executes on each JVM/OS combination, possibly ...

  5. Spaghetti code - Wikipedia

    en.wikipedia.org/wiki/Spaghetti_code

    Spaghetti code is a pejorative phrase for difficult-to-maintain and unstructured computer source code.Code being developed with poor structure can be due to any of several factors, such as volatile project requirements, lack of programming style rules, and software engineers with insufficient ability or experience.

  6. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.

  7. Probably approximately correct learning - Wikipedia

    en.wikipedia.org/wiki/Probably_approximately...

    An example concept from the second example is the set of open intervals, {(,) /,}, each of which contains only the positive points. A concept class C {\displaystyle C} is a collection of concepts over X {\displaystyle X} .

  8. Data-flow diagram - Wikipedia

    en.wikipedia.org/wiki/Data-flow_diagram

    A special form of data-flow plan is a site-oriented data-flow plan. Data-flow diagrams can be regarded as inverted Petri nets, because places in such networks correspond to the semantics of data memories. Analogously, the semantics of transitions from Petri nets and data flows and functions from data-flow diagrams should be considered equivalent.

  9. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the ...