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  2. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. Although considered a requirement by many companies, a GDD has no set industry standard form.

  3. Software documentation - Wikipedia

    en.wikipedia.org/wiki/Software_documentation

    A good architecture document is short on details but thick on explanation. It may suggest approaches for lower level design, but leave the actual exploration trade studies to other documents. Another type of design document is the comparison document, or trade study. This would often take the form of a whitepaper. It focuses on one specific ...

  4. Software design description - Wikipedia

    en.wikipedia.org/wiki/Software_Design_Description

    A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various design concerns, and communicating that information to the design’s stakeholders.

  5. Video art - Wikipedia

    en.wikipedia.org/wiki/Video_art

    Video art can take many forms: recordings that are broadcast; installations viewed in galleries or museums; works either streamed online, or distributed as video tapes, or on DVDs; and performances which may incorporate one or more television sets, video monitors, and projections, displaying live or recorded images and sounds.

  6. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Tools used for art design and production are known as art tools. These can range from pen and paper to full software packages for both 2D and 3D art. [9] A developer may employ a tools team responsible for art production applications. This includes using existing software packages and creating custom exporters and plug-ins for them. [10]

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. [3] Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.

  8. Art pipeline - Wikipedia

    en.wikipedia.org/wiki/Art_pipeline

    The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games.In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever-improving and an increasingly important selling point.

  9. Computer art - Wikipedia

    en.wikipedia.org/wiki/Computer_art

    Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video , CD-ROM , DVD-ROM , video game , website , algorithm , performance or gallery installation.