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Xenogears [a] is a 1998 role-playing video game developed and published by Square for the PlayStation video game console. It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based ...
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Xenogears, Xenosaga, and Xenoblade series make extensive use of various religious and philosophical themes. Xenogears incorporated concepts from the works of Friedrich Nietzsche, Sigmund Freud and Carl Jung. A particular reference is protagonist Fei, whose personality is split into multiple parts, one of which is a violent persona known as "Id".
In 1998, Square's Xenogears was acclaimed for the ambitious scope of its storyline, which spanned millennia and explored themes rarely dealt with in video games, including topics such as religion and the origin of mankind, [261] and social commentary dealing with racism, poverty, war, and human psychology, along with narrative references to the ...
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Tetsuya Takahashi (高橋 哲哉, Takahashi Tetsuya) (born November 18, 1966) is a Japanese video game designer, writer and director. Takahashi worked at Square in the 90s as a graphic designer and graphic director, participating on some of their most well-received titles such as Final Fantasy V, Final Fantasy VI and Chrono Trigger, before directing and co-writing Xenogears.
Square Enix logo. Square Enix is a Japanese video game development and publishing company formed from the merger of video game developer Square and publisher Enix on April 1, 2003. [1]
Xenogears, the company's first game to feature voice acting, drew criticism in regard to its audio presentation, [68] [69] while The Bouncer received a fairly positive response. [70] Final Fantasy X received praise, although poor lip-synching and some aspects of the actors' performances were criticized.