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  2. Category:Video games with 2.5D graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Garfield Gets Real (video game) Garfield: A Tail of Two Kitties (video game) Ghosts 'n Goblins: Gold Knights; Giana Sisters: Twisted Dreams; Gloom (video game) Gloom 3; Grandia (video game) Grezzo 2; Growlanser: Wayfarer of Time; Guardian Heroes; Guardians of the 'Hood; Guilty Gear Strive; Gun Buster (arcade game)

  3. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  4. Jesper Juul (game researcher) - Wikipedia

    en.wikipedia.org/wiki/Jesper_Juul_(game_researcher)

    Juul has also worked as a designer and programmer in video game and chat development, and participated in the Indie Game Jam. He co-organized the first Nordic Game Jam and Computer games and Digital Textualities, one of the first academic conferences on video games. [5] Juul is a judge at the Independent Games Festival Nuovo awards. [6]

  5. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The Video Game Theory Reader edited by Mark J.P. Wolf and Bernard Perron. The Video Game Theory Reader 2 edited by Bernard Perron and Mark J.P. Wolf. The following are taken from Recommended Reading lists in the Centennial College Seminar Series: The Video Game Industry Lecture Series handouts (2005): Creating the Art of the Game by Matthew ...

  6. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  7. World Video Game Hall of Fame - Wikipedia

    en.wikipedia.org/wiki/World_Video_Game_Hall_of_Fame

    The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Museum of Play in Rochester, New York, United States. [1] [2] The museum began the International Center for the ...

  8. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]