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  2. Fallout 76 - Wikipedia

    en.wikipedia.org/wiki/Fallout_76

    An important mechanic in Fallout 76 is the ability to build and defend bases. [10] At the start of the game, the player is given an item called the Construction and Assembly Mobile Platform (C.A.M.P.), which allows the player to convert raw materials into base structures. [10]

  3. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.

  4. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    This is an accepted version of this page This is the latest accepted revision, reviewed on 7 February 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

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  6. Vault-Tec - Wikipedia

    en.wikipedia.org/wiki/Vault-tec

    In Fallout Shelter, the player builds and manages their own vault. [35] In Fallout 76, which takes place in West Virginia, the player is an inhabitant of Vault 76, [36] one of the 17 "control" vaults. According to a log in Fallout 3, one of the workers for Vault 76, the assistant CEO of Vault-Tec, was kidnapped by aliens. [37]

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  8. Fallout (franchise) - Wikipedia

    en.wikipedia.org/wiki/Fallout_(franchise)

    Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is largely set during the first half of the 3rd millennium, following a devastating nuclear war between China and the United States, with an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s ...

  9. Tim Cain - Wikipedia

    en.wikipedia.org/wiki/Tim_Cain

    Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]

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